haha yeah but you obviously wouldnt have individual parts for individual weapons, you would have rather global items.
just for the sake of it, off the top of my head i came up with a list of possible WEAPON upgrade items:
- DOT Scope - *NOT SNIPER RIFLE* small range increase, small - med LOS vision increase
- ACOG Scope - *NOT SNIPER RIFLE* med range increase, small LOS vision increase
- SWSFA Rifle Scope - *SNIPER RIFLE ONLY* high range increase, med vision increase, med chance to crit
- Muzzle Suppressor - small range reduction, small damage increase
- Laser Sight Atachment - small damage increase, med chance to crit
- Fore-grip - *NOT SNIPER RIFLE* - small range increase, small damage increase, small chance to crit
- Retractable Rifle Stand - *SNIPER RIFLE ONLY* small damage increase, small chance to crit
- Flashlight Atachment - med LOS vision increase
- M203 Grenade Launcher Atachment - *NOT SNIPER RIFLE* underbarrel grenade launcher to blow the f* outa the zombies with a grenade ofc
- U-B Match-Lock Atachment - underbarrel Shotgun to kill with more care (MAYBE MAKE AN ALLOWANCE FOR SNIPER RIFLE HERE)
- Extended Magazine - increases clip size (relative to class)
and thats what 11 upgrades and not all of them are applicable to all classes which makes it like 7 upgrades sniper rifle compatible and 9 upgrades for other weapons. also adding the unbarrel shotgun and grenade launchers removes the need for savable shotguns and GL's etc (unless one of the classes has a base weapon of a shotgun lol)
And then you could have some saveable items too more for the other non-combat classes to make them more interesting and fun (medics engieers etc):
- Surgical Kit - *MEDIC ONLY* restores a large amount of health over time, cures fractures and bleeding (doesnt cure infection), unlimited use but has large cd (target cannot move while under its effect)
- MI-Tac PDA - *MEDIC ONLY* Tactical Medi-com Interface, displays on the screen all players with health/ailments/movement speed/pings location (click to use)
- CODEC Com-Link - *ENGINEER ONLY* CODEC Comunications Network, periodically pings on the minimap where allies are (OR) give each player sight of one another (you could reduce the LOS visiblility around the other players so that you would only see just their character not their surroundings)
- Riot Armor (Low Rank required) - Average military combat suit, small armor increase
- Bio-Boosted Armor (Med Rank required) - *NOT SCOUT/SNIPER* Customised military combat Suit, med armor increase, small chance to dodge
- Full Body Combat Suit (Officer Rank required) - *NOT SCOUT/SNIPER* Advanced military officer's combat suit designed by SOCOM Ops, large armor increase, med chance to dodge, reflects 10% damage
- Sneaking Suit (Med Rank required) - *SCOUT/SNIPER ONLY* Specilised body suit for military ops, small armor increase, small movement speed increase
- Octo-Camo Suit (Officer Rank Required) - *SCOUT/SNIPER ONLY* Advanced officer's sneaking suit designed by FOX Ops that mimicks it surroundings to avoid detection, med armor increase, med movement speed increase, "Mimick" ability that gives complete immobile camoflage, but can be seen by certain unit types (just use shadowmeld and rename it lol)
i thought of adding another item in there to be used only by the radio-man/observer equivalent (if there is one) that calls in artillery/airstrike support, but where would it come from lol? perhaps the boat has some shelling capabilities that could be used in this case??
yeah thats what 8 items, and some of them you could use as the class' abilities and would have less items, but i think it would make the game more interesting for the classes like engineer and medic if you had some special items for them to look out for.