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1 My Poor Ideas Thread on Mon 01 Feb 2010, 02:14

SenteiKasei


Private
Private
Hello people. I'm not good at suggestions, but that's all of my ideas about this map.
Probably one of my idea will make you think out something really great!
Well, at least i tried to help.
I tried to organize this for your enjoyment.
Here we go..


_________________
"I am truly sorry".

2 Re: My Poor Ideas Thread on Mon 01 Feb 2010, 02:51

Gimli.SoG


Colonel
Colonel
very well put together, i will look through them in more detail later


_________________




"Wheres my axe?"
http://www.dotd-stars.com

3 Re: My Poor Ideas Thread on Mon 01 Feb 2010, 15:10

s3rius


Lieutenant General
Lieutenant General
Ditto, I might need some days to read through all of that as I'm somewhat busy with life ~~~

4 Re: My Poor Ideas Thread on Tue 02 Feb 2010, 13:51

Proxy


Lt. Colonel
Lt. Colonel
Hm. for the water system you have to blow it up (: wouldn't want it contaminating the world now would we?

For the soldier Perhaps Zen or Xen soldier

For the Zombie that grows in size as he gets shot he gets more powerful as well. The only way to kill him is to use explosives on him


_________________

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]

5 Re: My Poor Ideas Thread on Wed 03 Feb 2010, 06:22

Seasoner


Staff Sergeant
Staff Sergeant
Lol, wat if no1 use explosive class, eg, medic + adv mm + engineer+ machine gunner + firebat, ppl got to plant explosive n hoping u find rpg etc?


_________________
Type -tl to locate allies

DO NOT TANK THE PLANTS

Mobs r endless, missions can end

6 Re: My Poor Ideas Thread on Wed 03 Feb 2010, 06:25

Proxy


Lt. Colonel
Lt. Colonel
Heh, There is a reason people should choose varied classes Very Happy So yes.


_________________

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]

7 Re: My Poor Ideas Thread on Wed 03 Feb 2010, 21:15

Seasoner


Staff Sergeant
Staff Sergeant
Sometimes, some classes just die/leave or just that no1 chose it...limiting mobs' deaths onli to using certain classes is not that good..finding nice explosive weapons also count on luck, hehe


_________________
Type -tl to locate allies

DO NOT TANK THE PLANTS

Mobs r endless, missions can end

8 Re: My Poor Ideas Thread on Wed 03 Feb 2010, 21:19

Proxy


Lt. Colonel
Lt. Colonel
You must remember that I didn't say only Class specific spells could kill it. I said Explosives in general. It really is not that hard most classes have some sort of explosive ability, as well as gives some use to those found explosives that people seem to pass up quite a bit


_________________

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]

9 Re: My Poor Ideas Thread on Thu 04 Feb 2010, 16:44

s3rius


Lieutenant General
Lieutenant General
Alright, I found the time to go through the ideas in detail now.

What I can say is that Sentry Gun - Burst Mode made it in, just with a different name (Twin-link). I'm experimenting with the numbers right now, but 175% bonus damage for 3 mana per shot seems to be a nice trade.

Some things such as the Knocker or D.A.W.N. Ammunition pose too much technical problems and I don't want to put up with that for so little gain (at least not in the near future).

There is something like the Prototype II, uhmm highly classified ofc so I am unable to tell your any more :p

The Explosive Ammunition gave me a nice skill idea, maybe for the MG (who lacks some skills anyway). Covering a target(-area) with small explosions that whittle down and/or stun enemies.

The Experimental Unit is definately not to my liking. Some of the spells are illogical (instict control), impossible (equilibrium bullets) or impractical (the showdown stuff). It doesn't have much connection to real Army occupations and no thematic focus.

I also don't think that officers need more passive bonuses (which affects suggestions from the Improvements category). In addition, skills with many levels (e.g. +1% per rank) increase loading time and in-game lags when selecting units.

Seein' Through is a good idea, but the maximum sight limit in Warcraft III is 1800 units and you can get pretty close to that already (Scout + Rifle Scope).

I won't add any out-of-the-line missions for now, but something like Water Drain or Car / Transport Mission could prove quite interesting and refreshing. First of all the story line has to be finished, though. And there's still one or two more side missions to do until that happens.

The Weilder wouldn't only be a technical horror for me (and everyone ought to use it), but with Ammunition Count it sounds obsolete to me. The rookies who aren't able to use their ammo will die. Those who are unwilling to share their ammo will die too, even if it might not take a zombie to rid the world from him.

If I find the time and motivation I might add some things from the Zombies-section. A zombie that grows by "eating" bullets sounds fun - becoming stronger the closer he is to dying.
There'll be some asssassin-type enemies in B8 who have shape-shift. Not as good as blink, but can still be a pain in your well-armored ass.


About the Rookie's Star as a substitute for the Veterancy Medal: The Vet Med is a token of appreciation for battle-scarred experts who have cheated death many times in their years of service. Dedication and endurance must be honored accordingly.



Thought of the day: For those who seek perfection there can be no rest on this side of the grave.

10 Re: My Poor Ideas Thread on Thu 04 Feb 2010, 20:25

Proxy


Lt. Colonel
Lt. Colonel
Hmm...I rather like that thought of the day..I might have to steal that from you sometime.

oh and Oooooh Classified >:]


_________________

the_underhand: I went to a beauty contest
the_underhand: bikini 2009
the_underhand: miss bikini
the_underhand: and won
[Bnet 3:13 pm 10/9/2009]

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