heres another, just thought the more character we put up, the more ideas for characters abilities we have +^^
(guess where i got it from XP)
Unit name: Ghost
The strain of genetically enhanced soldier known as the “Ghost” is a result of the latest research into biometric, physiological and genetic technology. This research has given the Ghost inhuman speed and agility as well as enhanced mental capabilities. The extensive testing however has left the Ghost frail and its mind unstable, a small price to pay for their unparalleled killing instinct.
(Recon Class)
Required rank: 2cnd Lieutenant
Armour type: light/normal *1, fast movement speed
Weapon type: Gas-Operated Canister Rifle
Weapon damage: 150 - 160
Weapon range: 1500
Weapon Speed: Average
Hp/Energy: 260 (HIGH AGILITY, LOW STRENGTH)
Mana: 290
Skill 1: Critical Strike
Skill 2: Under-Barrel Shotgun
Deals shotgun damage in a line. (Doesn’t hurt allies)
Skill 3: Octo - Camoflage (up for debate)
The Ghosts advanced combat armor acts like an octopus, blending in with its surroundings and giving the Ghost invisibility while immobile. While camoflaged, the Ghosts enhanced senses increase his awareness of nearby terrain and enemies. (Provides camoflage while the ghost is not moving, camoflage has no cooldown but has activation time (i.e 10 seconds to become completely invisible), each level increases Ghost's LOS while ability is activated)
Skill 4: Ghost Recon (Class Skills)
Class Skill 1: Designate
Designates a target reducing armour by 5.
Class Skill 2: Incendiary Canister shot
The Ghost fires an Incendiary Canister round that detonates once within the target. (Deals heavy damage to the target, very low splash damage)
Class Skill 3: ACOG Scope
The Ghost ceases moving completely to take aim through a thermal scope dealing double damage. (doubles damage and faster shots, cannot move while casting, lasts 5 seconds)
Class Skill 4: Nano Machines
Microscopic Nano Machines nullify almost all pain felt, break down foreign organisms in the body and calms the mind. (Adds extra health regen, ailments last for shorter amount of time, mana regen increased)
Class Skill 5: Bio-Bot Cloud
Releases a cloud of bometric machines that enter the brain and neutralise neuro acitivities involved with movement and hostilities. The Bio-bots affect allies and enemies, but do not affect the Ghost due to his Nano Machines. (Enemies and allies within cloud have severely reduced movement speed, enemies and allies within the cloud cannot attack, the ghost's move speed and atack are not afected)
*edit*
i had this insane idea for the octo-camo ability; instead of immobile invis, when used it brings up a small menu (like difficulty menu) and at first level offers you 3 different types of camoflage (liek tiger stripe, urban and leaf). each camo type decreases the chance of certain enemies noticing you, but increases others (like reduces zombies, but increases gargs). there are only 3 levels for the ability; lvl 1 begins with 3 types, lvl 2 = 4, then lvl3 = 5. the 4th camo type reduces a greater range of enemy types that notice u but greatly increases the chance of the other types. the 5th camo type decreases the chance of all enemies noticing you equally, but is not as effective at repelling enemies as the 4th lvl. (each camo type lasts forever until you change it to another type).
i know its an insane idea and it could be rlly affected by any host latency to the player, would be rlly hard to understand AND it would take shitloads of hard work on the developers part to accomplish, but it would be one of the most advanced zombie killing character's ever made. (ty to random temple guardian from TBR who gave me idea with his prayer ablity =P)
Last edited by Big_Red on Mon 05 Jan 2009, 07:42; edited 5 times in total (Reason for editing : fail spelling, added class skill 5, added class skill name and 3rd ability, added insanely difficult idea)