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Re: (06/2009 - 08/2009 ) General Discussions [Closed] on Wed 13 May 2009, 14:14
s3rius
Lieutenant General

Again the dragging boss (Hades/Diablo) and the cocoons are from NotD:AM lol.
Not that I have anything against that, but maybe I shouldn't copy too much of it ?
The Marksman's task lies in team support. Flare, disabling shot, concentration are all abilities that support the whole team, as opposed to the Sniper who is designed to fight alone.
I've also thought about a revamp for the Scout's skills. Something in that direction:
I want every class to be useful and nothing should be exchanged for a better class. There won't be "improved" classes.
Not that I have anything against that, but maybe I shouldn't copy too much of it ?
The Marksman's task lies in team support. Flare, disabling shot, concentration are all abilities that support the whole team, as opposed to the Sniper who is designed to fight alone.
I've also thought about a revamp for the Scout's skills. Something in that direction:
- Code:
1: Critical Strike
2: Flare
3: Support Skills (each level increases sight range? Mana regeneration?)
-> Learns Designation on level 1
-> Learns Enemy Radar on level 2
-> Improved Designation on level 3
-> Learns Hollow Point Ammunition on level 4?
-> Learns Orbital Cannon on level 5
4: Recon Skills (each level increases movement speed)
-> Learns Designation on level 1
-> Learns Ammunition Scan on level 2
-> Learns Cloaking on level 3
-> Learns Hollow Point Ammunition on level 4?
-> Learns ... on level 5
I want every class to be useful and nothing should be exchanged for a better class. There won't be "improved" classes.

Portal































