1
Ideas Topic on Thu 29 Nov 2007, 20:20
s3rius
Lieutenant General

What would you like to see in the next DotD?
Post suggestions, bugs of the old version or anything else here.
One suggestion was to add a deathmatch mode.
To do so, we need quite a few ideas how to balance the characters. Ideas are appreciated
To give you a little information what's already done (not completely up-to-date):
Version 5.3a
-The majority of all skill/item descriptions has been updated
-Skills updated
-Major code improvement
-Lags and crashes should be fixed now
-The amount of zombies in later waves has been slightly reduced
-The game difficulty will now vary depending on the average level of all players
-A new character has been added: The Ghost, a veterinary Marksman with various abilities which range from taking out a single target to weapons of mass destruction. The Ghost is currently unplayable (inspired from Star Craft)
-Mini bosses added, which come during the wave, but not cause a nuke to explode after their death
-New abilities such as Suppressive Fire or Artilery are in work
-New (unique) items have been added
-New max level will be 200. Since a new save/load system has to be created in order to save this great amount of experience It'll take a while to implement it.
-Biomechanical Upgrades are likely to be implemented. What exactly it is is yet to be discussed
Post suggestions, bugs of the old version or anything else here.
One suggestion was to add a deathmatch mode.
To do so, we need quite a few ideas how to balance the characters. Ideas are appreciated
To give you a little information what's already done (not completely up-to-date):
Version 5.3a
-The majority of all skill/item descriptions has been updated
-Skills updated
-Major code improvement
-Lags and crashes should be fixed now
-The amount of zombies in later waves has been slightly reduced
-The game difficulty will now vary depending on the average level of all players
-A new character has been added: The Ghost, a veterinary Marksman with various abilities which range from taking out a single target to weapons of mass destruction. The Ghost is currently unplayable (inspired from Star Craft)
-Mini bosses added, which come during the wave, but not cause a nuke to explode after their death
-New abilities such as Suppressive Fire or Artilery are in work
-New (unique) items have been added
-New max level will be 200. Since a new save/load system has to be created in order to save this great amount of experience It'll take a while to implement it.
-Biomechanical Upgrades are likely to be implemented. What exactly it is is yet to be discussed

Portal



































