Search
 
 

Display results as :
 


Rechercher Advanced Search

Latest topics

» [Beta 6] Dawn of the Dead WALKTHROUGH
by shawntjj Today at 12:33

» another dog bug.
by hmmm Today at 12:23

» How?
by FireBat220 Today at 12:21

» Active Members Report Here and type *Sign*
by FireBat220 Today at 09:44

» SHEEPS, SHEEPS EVERYWHERE!
by Sath Today at 06:23

» Gimli-HOST Admin Agreement
by FireBat220 Today at 06:14

» Corpse ?
by Mishotaki Yesterday at 23:35

» New Soldier Is Here
by Gimli.SoG Sat 04 Sep 2010, 19:21

» >> we are in SC2 <<
by delanov Fri 03 Sep 2010, 18:54

» Problem choosing class
by Gimli.SoG Thu 02 Sep 2010, 05:49

» DOTD-Host Admin
by Gimli.SoG Thu 02 Sep 2010, 05:48

» ZDC is dying!
by Proxy Wed 25 Aug 2010, 19:41

» [Movie] Apocalypse Meow
by Sath Sat 21 Aug 2010, 17:58

» [Map]Ruins - Preview
by Asgard_Ragna Mon 16 Aug 2010, 13:31

» Hello all!
by Gimli.SoG Sat 07 Aug 2010, 22:12

Social bookmarking
  http://illiweb.com/fa/social_bookmarking/digg.gif   http://illiweb.com/fa/social_bookmarking/delicious.gif   http://illiweb.com/fa/social_bookmarking/slashdot.gif   http://illiweb.com/fa/social_bookmarking/furl.gif   http://illiweb.com/fa/social_bookmarking/yahoo.gif   http://illiweb.com/fa/social_bookmarking/google.gif   http://illiweb.com/fa/social_bookmarking/blinklist.gif   http://illiweb.com/fa/social_bookmarking/blogmarks.gif 

Bookmark and share the address of on your social bookmarking website

Who is Online ?
In total there are 12 users online :: 4 Registered, 0 Hidden and 8 Guests :: 1 Bot

FireBat220, hmmm, shawntjj, yongchongtan

[ View the whole list ]


Most users ever online was 72 on Wed 14 Jul 2010, 15:42

Logged as Anonymous. Your last visit was on

You are not connected. Please login or register

Goto page : 1, 2, 3, 4, 5, 6  Next

View previous topic View next topic Go down  Message [Page 1 of 6]

1 DotD 5.3a Bug Report on Sat 12 Jan 2008, 19:03

s3rius


Lieutenant General
Lieutenant General
Dawn of the Dead 5.3a


Intelligence Centre
Bug Report




[Download Topic: >>Here<<]

Here you can post everything you want to mention about 5.3a. No matter if it's a bug, ideas or suggestions, comments or swearing at me because I took out the Soldier or did no upgrade the Op yet Very Happy

If you want to say something about some rigged enemy or the, in your eyes, overkill-difficulty, then please also state how many players you were, in which wave it occurred, etc.
Best would be a replay ofc.

If you want to comment about one hero's attributes, please keep in mind that they should be equally strong Wink
Well, I guess I don't have to tell you those things anyways, just wanted to write some kind of introduction xD



Last edited by on Mon 14 Jan 2008, 02:32; edited 1 time in total

2 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 00:06

s3rius


Lieutenant General
Lieutenant General
One bug I should inform you about:
It seems that I've fucked up something in the save system.
A saved code will not display the ' - ' that is usually between the 7th and 8th character of the code. Though the code will work if this ' - ' is added.

Example:
Saved Code: XASFHDW4FCS12W
Changed to: XASFHDW-4FCS12W

3 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 01:29

Mishotaki


Colonel
Colonel
bug: after booting blue for team killing, i didn't have control of his character

comments:
watch out for Chuck Norris??? hum...
engineer got crit? hum...
did you remove the xp for healing or is it bugged? i'm all for it...

spiked cades makes the game way too easy... and the waves were really uneventful... i got to wave 8 and i was bored out of my mind (i'm lvl 140 and i took the engy) i was with a single guy who left (he started lvl 1 operatives) and we got the gatling... a bunch of turels and the spiked cades do most kills.... having the gatling on one guy made it too easy and uneventful...

you see fire when you use the stun with the engineer...

if they were useful, the numbers that were appearing:
D:83; P:3; W:8;
later D got to 86

codes for more than 999 999xp don't work in this either...
typo in the loading screen:
"insatiable hunter to feed" should be "insatiable hunger to feed" unless you mean that zombies bring food to hunters Razz

edit: as i was saying that the engineer was way too powerful, i played solo with him (with my lvl 140 character) and went up to wave 6... i was so bored and sleepy that i stopped playing there... all i had to do is lure the bosses away from the base and kill them with the cades and my gun, i didn't even get the gatling...
the replay:
http://www.badongo.com/file/7285067

way too easy...



Last edited by on Sun 13 Jan 2008, 03:30; edited 1 time in total

4 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 03:29

parad0x


Colonel
Colonel
Another typo in the Loading Screen, it says word instead of world.

And yeah, I just played a game with another guy and I was engineer. Having barracks with 8 damage and 12 in armor is just to easy. Aspecially when you play with a cadewhore such as myself.

When you type -kill, only mine(red) and blues kills where there. There where more people playing.

A person was afk for the first wave and picked a hero when we were running around with the boss, he could still load with a code though.


_________________
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
http://www.star-fury.com

5 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 03:32

s3rius


Lieutenant General
Lieutenant General
Mishotaki wrote:
engineer got crit? hum...

I mainly wanted to increase his fighting capabilities. Also there are some items which wouldn't work properly on engy without a little crit.

Mishotaki wrote:
did you remove the xp for healing or is it bugged? i'm all for it...


Removed because it got abused for p-leveling.

Mishotaki wrote:
spiked cades makes the game way too easy... and the waves were really uneventful... i got to wave 8 and i was bored out of my mind (i'm lvl 140 and i took the engy) i was with a single guy who left (he started lvl 1 operatives) and we got the gatling... a bunch of turels and the spiked cades do most kills.... having the gatling on one guy made it too easy and uneventful...


Guess that's plausible, I'll remove spiked barricades or significantly lower it. Also I noticed that the difficulty overall is too low, mini bosses don't spawn at all if you're not with like two lvl 100+ in wave 10.

Mishotaki wrote:
you see fire when you use the stun with the engineer...


Corrected that a while ago. I tihnk I forgot to save the changes.. well, corrected it again ^^.

Mishotaki wrote:
codes for more than 999 999xp don't work in this either...
typo in the loading screen:
"insatiable hunter to feed" should be "insatiable hunger to feed" unless you mean that zombies bring food to hunters Razz


The new code system has not been added, yet. Codes saved with 5.3a will also work for 5.2F. I guess it'll take quite a bit more time until I'm ready to build in the new system. Until then you'll sadly have to use your 140er Wink
And that tiny little typo is corrected, too Smile


Edit: @parad0x:
I'll look into that tomorrow. Need some sleep now ^^

6 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 04:00

Lisianthus


Colonel
Colonel
On wave 19... Ehhh right there is no wave 19. I mean wave 2 when the reaper... I mean fatty ofcourse. If you stuck him betwen two items and throw a granade with the esc button. you sometimes get stuck in the loading menu.

What? Would I lie? Well yes. but that is beside the point.

Btw, there was two Lucky Charms.


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

7 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 04:14

Choub


Recruit
Recruit
Hello there.

I'm the guy who played with parad0x, I just wanted to add the replay.
You can get it here : http://nebius.dyndns.org/wc3/2008-01-13 02_21_50 .w3g
or if it doesn't work, here : http://nebius.dyndns.org/wc3/2008-01-13%2002_21_50%20.w3g

The guy who load after the countdown is the blue.
"-kills" problems appears around 37 minutes.


Also, i'd like to say, as I mentionned to parad0x, that the game seems not as reactive as 5.2F to me. I mean that when I order my character to do something, there's some kind of lag or so.
That was showed to me with the shotgun. I ordered to shoot, and it shots only one second later or so. I repeated this many times to be sure that was not because of lag. Dunno if it's a bug or lag anyway, but I can say that I wasn't lagging.

Hope it can help

Oh, and I have to say that you're doing a very nice work and improve on this map, keep it up !

8 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 04:23

Lisianthus


Colonel
Colonel
Choub wrote:

Also, i'd like to say, as I mentionned to parad0x, that the game seems not as reactive as 5.2F to me. I mean that when I order my character to do something, there's some kind of lag or so.
That was showed to me with the shotgun. I ordered to shoot, and it shots only one second later or so. Dunno if it's a bug or lag, but I can say that I wasn't lagging.

That is called delay and it varies depending on the host. if you have short connection (Local) then you got like 5ms delay but if the host lives in like china and has modem you get like 300ms delay.


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

9 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 04:26

Choub


Recruit
Recruit
Lisianthus wrote:That is called delay and it varies depending on the host. if you have short connection (Local) then you got like 5ms delay but if the host lives in like china and has modem you get like 300ms delay.

Okay, wasn't sure if that was because of me or the host.
But now I understand because parad0x told me he was on a wlan. That explains the problem. Thanks. Smile

PS: Was searching for that word : delay. Sry for that, I'm french and need to improve my vocabulary a bit. ^^

10 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 11:18

Lisianthus


Colonel
Colonel
I dont care how good/bad vocabulary anyone has. as long as you can understand them. And IMHO you are really good at english for being french.


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

11 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 12:38

Lisianthus


Colonel
Colonel
Found a bug.
The medics antidote does not work. I think he was level 5-7
dunno level on skill.
and its TOO freaking easy.
Edit: Found another one. "Target Assistan" disapears when the holder dies. probably the same with all unique items except the old ones


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

12 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 16:37

s3rius


Lieutenant General
Lieutenant General
Update - I guess I'll bring out a new beta by next weekend

- The '-kills' command now properly shows all players. (I've leaped wrongly through remaining
players)
- Barricade's armor should now stay at the default of 2 and it's DPS with Spiked Barricades is
greatly reduced.
- The zombies base hitpoints and damage got increased a little. The bonus damage depending on the
difficulty also got increased.
- The difficulty overall is now a little higher.
- The game now displays a proper "Player has left" message.
- Engineer's Power Net ability now levels up properly.
- Some slight ability balancing done.
- Medic's antidote should now properly work. (it seems that it only removed one stack of infection
per use, though it actually shouldn't o.0)
- The Operative's shotgun is now a little faster. I'll adjust it properly when I'm re-making the OP.
- Only one Lucky Charm drops now.
- Typos in the loading screen are corrected.
- Zombies respawn a little more often now.
- The nuke explosion model now gets displayed.
- Loading now does not work after the timer ran out.
- All items should now drop after the carriers death.
- Ammunition should now drop after the carriers death.
- The Demolition's Disarm now works.
- Void Reaver became weaker

13 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 18:16

Lisianthus


Colonel
Colonel
That looks great. cant wait for next release.


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

14 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 21:40

s3rius


Lieutenant General
Lieutenant General
Another Update

- A basic Deathmatch system has been added. When you die you revive a few seconds later.
- CAD's damage is increased.
- The '-team' command now also works properly.
- Commands such as '-kills' should now be clearer readable.
- The Sniper's Accuracy Training's bonus damage got slightly reduced.
- The Scout's Cloaking Device shortcut changed from 'C' to 'D' (overlapped with SpeCial Abilities)
- Sprint's special effect changed to something more appropiate.

My goal for the next beta is to re-make either Operative or Medic. I'll also work a little on the deathmatch, ofc ^^

15 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 22:01

Lisianthus


Colonel
Colonel
In the DM, remember to make so you dont spawn near eachother. (That was a bug in DOTDS)


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

16 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 22:07

s3rius


Lieutenant General
Lieutenant General
The Marines respawn at one of eleven designated respawn points. The same points at which you spawn in Survival Mode. If Mr.Spawnkiller is waiting right next to it you're just out of luck Wink
Though, I could add like a 5 seconds spawn protection where you are invulnerable.

17 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 22:08

parad0x


Colonel
Colonel
Yeah, and prevent items from spawning in the hero selection area.


_________________
His quiet words fade into the night's chill, yet they burn into his readers' minds with all the power of a thousand suns.

Play second-dawn.com
http://www.star-fury.com

18 Re: DotD 5.3a Bug Report on Sun 13 Jan 2008, 22:09

s3rius


Lieutenant General
Lieutenant General
If this happens you are, again, out of luck Very Happy

19 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 01:45

s3rius


Lieutenant General
Lieutenant General
Last Update for today

- Some memory leaks have been fixed (should lag even less now).
- Multiboard displays kills instead of ammunition during Deathmatch.
- A few zombies and ghouls are periodically spawning in DM. Can be turned on/off by player 1 with '-spawn'.
- After a hero respawns in DM he cannot be attacked for 5 seconds to prevent any spawnkilling.
- Bosses now are a bit stronger, especially the Reaper, who was cannon fodder before.
- This forum's URL is now displayed on the loading screen and as a hint during game.
- The Scout's class-only item is added. It is one of two powerful upgrades for the Combat Assistance Drone.
Each class-only item has a 50% chance to be dropped at a certain wave (which you have to find out by yourself Razz).

Edit: Actually NOT last update for today, since today is over and it's already yesterday's tomorrow... uhh.. well.. ^.^

Edit2: Yay, I'm Ssgt^^ spamming pays xD

Edit3: I would be captian by now if I wouldn't do so much edits, but just write a new post Very Happy

20 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 02:02

Sunny_D


Lieutenant General
Lieutenant General
thanks for the url! (you have been awarded with an... award! Mr.Red)

s3rius: Yippeyayea ^^ (i can change your posts xD) And I am honored at the utmost to experience the privilege of being awarded with this shiny little medal Very Happy


_________________

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."

21 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 02:19

Sunny_D


Lieutenant General
Lieutenant General
And I am honored at the utmost to experience the privilege of being awarded with this shiny little medal Very Happy


You better do!

s3rius: Yippeyayea ^^ (i can change your posts xD)


You better not do!


rofl! Mr.Red


EDIT: Oh, before i forget it, could you please rename your thread-title to something that contains "bug report" or similar? its because of the lazy search function that only checks the titles... for future reference and to make it easier for guests and new members. Wink

BananaJoe: No worries, when I edit your posts I'll always write my name to it, so you can see who added all those errors and insults ^^


_________________

"Sir, we are surrounded!". "Excellent, then we can attack in any direction."

22 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 02:32

s3rius


Lieutenant General
Lieutenant General
^^ Done. Too bad, I liked Intelligence Centre Razz

oh oh already 1:30 and tomorrow's school rambo

23 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 12:09

Lisianthus


Colonel
Colonel
Is experience disabled in DM?


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

24 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 13:17

s3rius


Lieutenant General
Lieutenant General
At the moment you'll gain xp for killed zombies and other player's heroes. I'll do some more testing but I think every hero kill provides you with 20xp.
I'm going to add a bonus for killing-streaks (the more heroes you kill in a row, the greater the bonus) but it's only experimental right now.

25 Re: DotD 5.3a Bug Report on Mon 14 Jan 2008, 15:28

Lisianthus


Colonel
Colonel
The problem with deathmatch will probably be the level difference. And I the xp should be something like level of hero divided by 2.


_________________
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen. ~Winston Churchill

http://www.dotd-stars.com

View previous topic View next topic Back to top  Message [Page 1 of 6]

Goto page : 1, 2, 3, 4, 5, 6  Next

Permissions of this forum:
You cannot reply to topics in this forum